Will Wright

Twenty years ago, a video game that you could neither win nor lose was inconceivable – unless you were Will Wright. With five years of college under his belt and no degree, twenty-something year old Will had the idea of creating a game based on designing and building cities. In achieving that goal, Will created a new genre in gaming and within it, one of the best-loved game franchises in history establishing Will Wright as a visionary within the world of video game design.

The idea for SimCity struck as Will was designing his first game, Raid on Bungeling Bay (1984) a game in which helicopters attacked islands. Realizing he preferred building islands to piloting attack ‘copters, Will partnered with “idea guy” Jeff Braun to create a company known as Maxis and they released SimCity in 1989. With SimCity the mass market got its first real taste of a simulation game, and they were hooked! The word-of-mouth acclaim swirling around SimCity ultimately attracted the attention of Newsweek, and a full page story on the game cemented SimCity’s place in entertainment history. An entirely new kind of video game genre, focused around open-ended, non-violent gameplay was born!

Maxis followed up the surprising success of SimCity with a string of popular simulation games throughout the 1990s. Titles such as SimEarth: The Living Planet (1990), SimAnt: The Electronic Ant Colony (1991), SimCity 2000 (1993), SimCopter (1996), and SimCity 3000 (1999) introduced simulation games to hundreds of thousands of new fans, demonstrating the genre’s true potential.

Still nobody was prepared for the phenomenal success of The Sims. Will, who studied architecture in college, originally conceived of the game as an architectural design simulator. To “score” the quality of the design, he added tiny people who would inhabit the buildings. These simulated people quickly stole the spotlight, and Will realized that watching the lives of the Sims unfold was the real entertainment. Again, his instincts were right. Released in 2000, The Sims was the best-selling PC game of of 2000, 2001, 2002, and 2003, until it was dethroned by its own sequel The Sims 2, which quickly established itself as the best selling PC game of 2004. Popular console, handheld and mobile phone versions of the game have contributed to the huge success of the franchise, which has sold more than 58M games, life-to-date.

The Sims and its expansion packs and sequels have become a cultural phenomenon and solidified Will’s position as a gaming-industry legend. His honors and accolades include making Entertainment Weekly’s “It List” of “the 100 most creative people in entertainment” and Time Digital’s “Digital 50” in 1999, receiving a “Lifetime Achievement Award” at the Game Developers Choice Awards in 2001, being named #35 on Entertainment Weekly’s Power List in 2002, becoming the fifth person to be inducted into the Academy of Watch Interactive Arts and Sciences’ Hall of Fame that same year, receiving the PC Magazine Lifetime Achievement Award, and in 2008 was honored with the first-ever Spike TV Video Game Awards’ Gamer God Award.

Spore™, Will’s latest achievement in video games, has been the recipient of numerous awards and honors such as Popular Science’s “Best of What’s New Award,” Popular Mechanics’ “Breakthrough Award,” PC Magazine’s “Technical Excellence Award,” and TIME Magazine’s “50 Best Inventions of 2008.”


There are always many projects underway at SFC. Here are some completed and released projects.

Bar Karma
“When one door closes, another one opens. And when that door opens into the most mysterious bar in the universe, strange things begin to happen.”
Read More at Current TV.

“Bar Karma is the first online community-developed network television series. Online users pitch their own ideas for scenes and twists online, using a tool replica designed by Will Wright called the Storymaker.”
Read More from Wikipedia

Ant Farm Revolution
“The revolution has begun! It’s time for a whole new way to look at ants. First, watch as these tiny architects sculpt their gel habitat into a 360° work of art. Then, sit back and watch your ants “crawling” on the ceiling as the Ant Farm Revolution projects giant shadows of your ants.”
Read More at Uncle Milton.


Stupid Fun Club

Welcome to the Stupid Fun Club


Across a land hardened of past, Before the hazy cloud of future, We state to you, the artists, creators, consumers, deciders, technologists, and sentient ones, our words of stupidity, our ideas of fun, and our intentions of club.
The world is an ever expanding sphere of knowledge with paths going in every direction like lightning splitting infinitely into the black universe. As animals we choose our path, consciously or not, causing reactions that effect ourselves, other beings, the economy, the environment and ultimately the universe. Every choice that is made has mammoth consequences, given time, and as humans one can only assume responsibility for certain somatic outcomes. Checking email, going to work, eating dinner, spending time with family, and participating in hobbies are basic goals that many humans share. These goals, though they may seem minute in relation to the universe, are humanly possible, for humans can only be humans and nothing more while operating unassisted.
Technology (computers, robots, and science) has advanced quite rapidly in the past 50 years and will continue to grow exponentially. It is difficult for most to keep up; this will only get harder as time passes. Therefore, as a company, and more importantly as a club, the Stupid Fun Club (SFC) strives to work for the human and for the robot in creating complete symbiotic unity between the two. It is paramount that the SFC and it’s members (cadets) complete this goal as it is necessary for the survival of the Earth-centric universe; including human, animal, plant, rock, soil, water, gas and atmosphere. We therefore attest the following:
FIRST: Robots are our friends.
SECOND: Cadets and robots make an alert decision to work in unity.
THIRD: Cadets attain the following characteristics; stupidity, funness, and club solidarity.
FOURTH: Stay above and beyond the evolution of technology.
FIFTH: All forms of technology, no matter how old, are treated with respect.
SIXTH: Use technology consciously to spare the environment any unnecessary stress.
SEVENTH: Form an anonymous army; perpetuating SFC ideals, not promoting them.
EIGHTH: Provides products not opinions, and shall be kept from public controversy.

To the unity of man and machine.

  • Stupid Fun Club

Custom Logo Pencils – Styles for any Seasons

The business world seems to be moving away from the humble pencil. After all, the rise of the promotional pen is one of the 20th century’s stories, just as the rise of the Internet and electronic information is the 21st. So why should promoters take old-fashioned pencils seriously and spend a portion of their marketing budget buying custom branded versions of these ancient writing tools?
There are many different types of pencils, most of which have a promotional application. For example, a standard HB-style pencil is a great gift for children. One of the real advantages of pencils over other writing tools is that they have an almost unlimited shelf life. We all know that ink in pens sometimes dries out, or that if stored long enough in the wrong environment, a refill won’t render the pen useless. One of the great advantages of pencils is that they always write.
Just sitting in the closet for a few years doesn’t affect their ability to put your ideas on paper. That’s why governments around the world tend to use pencils as part of their ballot papers to mark the electoral process. Even in Australia, when one comes to the local polling station on an election day, one can choose to mark the ballot paper with a pencil. The Australian election commission prefers to use pencils and they can continue to do well in storing and dragging their big day form votes and all they need to do is improve a bit.
We all know that golf is a popular pastime in business class, so hosting a golf day or handing out wholesale promotional gifts related to golf is an effective way to get executives’ attention. An essential accessory for any successful golf tournament is a custom branded golf pencil. Each player has to mark his CARDS with his own score and his opponent’s score.
In a world where entertaining kids takes up a lot of adult time, of course, in the business world, making sure kids are occupied so adults can talk business is one of the areas of activity that marketers have long considered important. Of course, if you give someone’s child a thoughtful gift, they’re more likely to appreciate it. That’s why custom promotional products colored pencils are a great complement to any collection of marketing materials.
A carpenter’s pencil is something very different. As a writing tool, it has a unique shape and style. Carpenter’s pencil is an ideal branding opportunity for the construction and real estate industries. Of course, if the pencil’s flat, wide-edged design helps a lot, it will ensure the brand’s superior branding, which is hard to ignore even from a distance.

Comparison between Rolex Explorer and Tudor Ranger

When it comes to simple stainless steel time-only replica watches built to enjoy the great outdoors, brother companies fake Rolex and Tudor have great options – specifically, Rolex explorers and Tudor rangers. The overall design of both watches was inspired by past catalogues of their respective brands; However, they have been updated to suit today’s modern watch buyers. Today, we compare Rolex explorers and Tudor rangers to see how these minimalist sports watches compete with each other. To keep things objective, we chose the latest versions of two watches: the Rolex Explorer ref. 214270 and Tudor Ranger ref. 79910.
The Rolex explorer made its debut in 1953 to commemorate Sir Edmund Hillary and tenzing norgay as the first successful climbers to reach the summit of mount Everest. The oyster forever watch was given to the crew of the British Everest expedition in 1953, so Rolex seized the opportunity to formally introduce the explorer later that year to align the brand with the historic ascent of mount Everest. Rolex replica has made slight improvements to the watch over the decades, but its design features include a stainless steel oyster shell and an oyster bracelet, a black timepiece with Arabic numerals (3,6,9), a mercedes-benz style pointer, and an automatic timekeeper. The watch has been a Rolex staple since it was introduced in the 1950s.
Tudor, on the other hand, introduced the Ranger in the 1960s, also a stainless steel waterproof watch with a black dial and Arabic numerals. However, there are four Arabic numerals on the Ranger, 3, 6, 9 and 12, as well as an hour hand with an arrow and a second hand with a luminous rectangle. In addition to the dateless and dateless versions (called Oysterdate Ranger), Tudor also makes the hand-wrapped Oyster Ranger and the fully automatic Oyster Prince Ranger (interesting fact: the “Prince” tag on many vintage Tudor watches represents an automatic movement, much like the Perpetual tag on Rolex watches). The Tudor Ranger watch didn’t disappear from the catalog until 1988.
In 2010, Rolex introduced its latest adventure watch, the Explorer 214270, with a larger case size, a sturdy bracelet link and a new 3132 caliber movement inside. Unlike the previous 36mm version, the new ref. 214270 USES a larger 39mm oyster shell. The dial retains the black background of the mercedes-benz style and the 3/6/9 figures. As a modern Rolex watch, hour mark applications and features a platinum bezel. However, many believe the dial is too small for the new case because the minute hand doesn’t go all the way to the minute hand along the edge of the dial. So in 2016, replica rolex watches released an updated Explorer ref. 214270, which not only has a better ratio of hands, but also adds platinum 3, 6, and 9 luminance. Collectors often refer to this version as “Mark II” Explorer ref. 214270.

History of Rolex Submariner

The fake rolex Submariner umpire 16610 had a long run from 1989 until 2010. During that time, as you would expect, China will undergo a series of changes and modernizations. In addition to the new hairspring, the lume type used in the index has changed three times.
For the first 10 years, rolex still used tritium, which was much safer than radium used in the 1950s and 1960s; However, it is actually radioactive. This type of dial is on the bottom edge, below six o ‘clock, marked “T Swiss T” or “swiss-t <25”. Then, Rolex briefly switched to a substance called LumiNova, a completely nonradioactive light-emitting paint. The dials were made between 1998 and 2000 and simply read “Switzerland”. Finally, starting around 2000 and continuing until the end of production at no. 16610, Rolex replaced the luminous material again, this time with the super luminous material. Almost identical to the photoluminescent material about to be emitted, you can identify these models with the words “made in Switzerland” at the bottom of the dial.
Around 2007, Rolex also began engraving its name and the watch’s serial number on the inner ring around the dial, called the rehaut. The move is an attempt to try and thwart the counterfeiting that has long plagued Rolex, especially the Submariner pilot, which is believed to have the highest counterfeiting rate of any watch. In addition, the engraving of the watch’s inner ring also helps protect the watch’s important serial number from wear and difficulty in reading, which sometimes occurs when it is placed between the ears at 6 o ‘clock on the case.
The bracelet has also undergone some improvements. Only the classic three-chain oyster bracelet (much like the brand’s other fake rolex watches in the “pro” line) will be released, and from around 2000 onwards, it will be given a strong chain tail link. Prior to this, the end connections were separated from the rest of the bracelet and were sacred in design, and their primary purpose was to fill in the gaps between the lugs, not as structural parts of the bracelet. However, the completely reliable bracelet link and Glidelock extension system did not appear on ref. 16610, and it was not until the current model was released that the Rolex Submariner had today’s bracelet style.
Finally, the Rolex Submariner 16610 still had ear holes until 2003. Although the small holes near the ears led to a slightly less elaborate, more tool-like appearance, they are now one of those little details that collectors love today. In addition, they are also a feature that makes switching bands and changing bands significantly easier.
Overall, the Rolex Submariner judge 16610 is often considered the best last. The replica watch has lost modern elements such as a ceramic bezel, but it has regained classic styling elements and a more elegant silhouette. Most importantly, it is powered by the longest and most combat-ready movement in Rolex history, and the watch itself is forged from an almost bulletproof stainless steel. Simple yet classic styling has proven to be truly timeless; Whether paired with a business suit or a wetsuit, a Rolex Submariner can go with anything.

About Will Wright

Will Wright, widely acknowledged for creating the simulation video game genre, unveiled the highly anticipated SporeTM in September 2008. Spore is a “universe in a box” that allows players to create a species and guide it to sentience, help it build a society, develop its culture, and explore an infinite cosmos of worlds cretaed by other players. Fans eagerly embraced the creation tools in Spore and have created over 100 Million pieces of user-created content, as of Summer 2009.

Spore hase been distinguished with such honors as Popular Science’s “Best of What’s New Award,” Popular Mechanics’s “Breakthough Award,” PC Magazine’s “Technical Excellence Award,” Time Magazine’s “50 Best Inventions of 2008,” and the Jim Henson Technology Honor.

A true gaming industry legend as a result of his pioneering contributions to video games, Wright has been the recipient of several prestigious awards and honors. Rolling Stone named Will Wright “One of the 100 People who are Changing America,” in March 2009, placing him among artists, leaders, scientists, and policymakers who are “fighing every day to show us what is possible.” IN 2008, Will received the first-ever Gamer God Award at the Spike Video Game Awards as a testament to his revolutionary work. In 2007, the British Academy of Film and Television Arts recognized an individual in the Video Game Industry for the first time when it named Wright a fellow. He also received the Producers Guild of America Vanguard Award that same year.

Wright first rose to prominence when he developed SimCityTM, the acclamed, nonviolent, open-ended sim game. Wright then followed up the success of SimCity with a string of popular simulation games throughout the 1990s. Titles such as SimEarth: The Living Planet (1990), SimAnt: The Electronic Ant Colony (1991), SimCity 2000 (1993), SimCopter (1996), and SimCity 3000 (1999) introduced simulation games to hundreds of thousands of new fans, demnonstrating the genre’s true potential.

Wright’s next groundbreaking game came in the form of The Sims (2000), which has gone on to become the best selling PC game franchise of all time, being available in 22 languages in 60 countries. Wright, who studied architecture in college, originally conceived of the game as an architectural design simulator. To “score” the quality of the design, he added tiny people who would inhabit the buildings. These simulated people quickly stole the spotlight, and Will realized that watching the lives of the Sims unfold was the real entertainment. The Sims franchise has now sold over 100 Million units around the world.